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Friday, October 26, 2012

Clouds and shadows

Picture of the moving shadows and clouds/mist
Just giving a quick update on what I've been doing... 

So I've been trying to figure out ways on how I can bring some more "feeling" to the game, and so I came up with the idea of adding moving clouds/mist and shadows and this is the result.

Can you see the shadow behind the player?

The basic idea is that the player has an area around him where he can listen the surroundings, so he knows something is there, but its hard to understand exactly what it is...

I also found out that the base rooms should be organized in some other way resulting in a remade of the whole structure. But at least now the game supports room's with different shapes. It's almost like tetris...

Thursday, October 4, 2012

Lots of little news

As you might notice I've been remodeling my blog and turn it into a personal presentation page. This is due the preparation to start working on my thesis, since I didn't had much time I've decided to merge it with the blog. I would be much more comfortable if I had a good host with PHP and database support but this will have to do for now.

So I've added a page with personal info, another page with many of my projects, I probably won't be adding all of them since some are really old and I have some sort of better project using the same technologies.

Since I've add a project demo page what kind of person would I be if I didn't add a OON video? Be aware that 90% of the 2D visuals are going to be replaced once I've found a 2d artist, most of those assets were found in internet... and believe me when I say that finding isometric content is really hard. Meanwhile you can watch in the video the geoscape, base and the player new perspective which will hide the terrain and the creatures outside of player field of view.

I'm also glad to announce that I've found a Musician/Sound Designer that is now helping me with the project. He already started working on 'OON' and I've created some controllers that will help both of us adding music and sound into the game. If you want check more info on him go check his twitter here.

While adding sound content to the game I've found that XNA supports a tech XAct which is design to give some independence to sound designers working with XNA but it seemed lots of work to learn XACT just to add some sound effect and since I've already done some code to assist us we have discarded that for now.

Finally I've been adding to the game the ability to import creatures and weapons into the game by XML which, once its done, I will be able to easily adjust it to allow me to read any kind of information I want or need. This is important because will give the players freedom to add more and more content into the game just by editing an xml, things like special ammunition, weapons, creatures with specific behaviors, tech trees, etc... Also don't worry because if it becomes too much information i might just make another app to be even easier to add content into the game ;)