Blog to keep trace of my projects. Currently I work mostly with XNA, but since I'm in contact with programming from a young age I have worked in php, openGl, android, windows phone, nokia's S60, artificial intelligence, level design, mirc scripting, unrealscript, unity, milkshape, java and many other technologies. Always learning more than yesterday...
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Friday, April 5, 2013
What I've been up to
As you may or may not notice i've been absent, I'm just posting to say that I'm still alive and
much has been happening. I got a mononucleosis virus, went to the hospital, they gave me
the wrong meds and i've ended up in bed/restrained for over a month.
After that I've been focusing my work on my dissertation because, well... I was a month late
in work right? And just as I had ended a few docs I had to start working as a trainee in a company where
I'll be developing a mobile app and do some research for my dissertation.
Anyway, I've decided to put my project on hold and work on Seelentanz on weekends. We
don't have much work done yet but we are starting to shape the game. I've done an
inventory and i've been working with an mixing box similar to diablo's. I might put screenshots on
Seelentanz soon.
About OON I had lot of awesome ideas and i might end up changing the geoscape a little bit for something
more like civilization. I think it will make the gameplay experience more interesting. Don't worry,
I'll try not fill it with useless researches/resources... in my perspective everything in the game needs
to have a purpose for usage
Meanwhile I'll keep working and researching for my thesis where I'll be dealing with cross-platform
development for mobile devices and medical topics/techs such as openEHR.
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